This mod brings
Drizzt and his companions into the game with their own major quest, also side
quests many new areas, items (also ones to be forged) and creatures. Also two
secret NPC’s for the evil alignment a bit into the story.
Drizzt is on his way
back to Icewind Dale from an errand in the Sword Coast, what he doesn't know is
that dark times are upon the Dale and his companions will lead him and the
protagonist into a adventure of epic proportions.
You meet Drizzt at
his original area fighting some Gnolls. From there he departs on his errand
until you meet him later. In Ulgoth’s Beard you
will encounter Regis muttering something about a dark ranger. After meeting Drizzt again upon departing Durlag’s Tower
after dispatching the Demon Knight the party sends him to the
Extract Drizzt Saga
into your game folder then run Setup-drizztsaga.exe. You need to start a new
game, or the mod will not work.
To uninstall the mod:
To uninstall/reinstall the mod, run Setup-drizztsaga.exe
(found in your game folder), and choose the desired option.
*For Tutu/BGT you need to have TotSC
and ToB installed.
*You need to start a new game.
Q: How
is this mod different that the original Drizzt Saga version from Blackwyrm’s
Lair?
A: This version is modified so that it will launch
after the party leaves Durlag’s Tower, instead of in the earlier chapters
of the game. This allows the party to gain several levels and actually be able
to participate in many of the quests instead of merely being observers due to
being such a low level.
Q: Has
any of the content from the original version changed.
A: No. Other than the required modifications for the mod launch, all content
remains the same.
25 May 2009 - Version 2.0:
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Updated to WeiDU v210
§
Modified to launch after
exiting Durlag’s Tower instead of in the Drizzt Gnoll area early in the
game.
§
Added Italian translation